post processing effects like Bloom, Depth of Field, Motion Blur and Camera Distortion.Material overrides, particle systems and Polygon Trails.full lightmap control (UV2, import, export, built-in shadow mapper with Ambient occlusion support).realtime point and directional lights with screen space blurred cascaded shadow maps.rendering in OpenGL, DirectX 9 or 11, and OpenGL ES modes.industry standard plugin architecture that can be used to extend the engine with libraries like NVIDIA PhysX, F-Mod, and ARToolKit.Lua API with native C++ compilation support.support for both 32-bit and 64-bit operating systems.
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